
Merin Ryskin
Peregrine Industries
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Posted - 2010.08.06 05:36:00 -
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Originally by: Joe Phoenix These days if your going to go solo you need some form of E-warfare fitted, if not for an offensive reason it might give you a chance to get the upper hand or bug out if things arn't going well.
I guess as the patron saint of WCS, you should know all about this. Of course most people would prefer a setup that doesn't guarantee that they will lose and be forced to warp out, but hey, at least your ships will always be able to warp away from anything less than a HIC!
As for the question, my top three:
1) Nanocane. Faster and more agile than most cruiser hulls, enough dps to take down a pretty good range of targets, and neuts/drones/high tracking to remove those pesky frigate tacklers. And best of all, it's dirt cheap so you can afford to take some risks.
2) Nano Gila. What's not to like about this ship? Fast, insane tank for a cruiser hull, plenty of dps, plenty of frigate defense (3x AML II + neuts + bonused warrior IIs = goodbye frigate). Ok, so it's a Moa hull, but I guess you have to make some sacrifices.
3) Nano Curse. Fast (starting to sense a theme here?), virtually immune to turret ships, carries the neuts from hell, and is one of the best looking ships in the game. The only real drawback is the lack of dps, especially if your opponent is smart enough to shoot your drones. Of course you have the speed and neuts to pick your targets, so it's not like a Drake has any chance of doing more than popping more ISK in T2 drones than you're going to get from the wreck.
Honorable mention goes to the Tengu with ECM offensive system (for the drone bay) and nano fit. I think the setup has a lot of potential, with solid dps combined with enough speed and frigate defense to avoid the problems that plague the standard gank Tengu, but the half a billion ISK price tag is just too much for me to fly it as anything other than a covops scout + gang booster.
As for how to fly them, simple: be fast as hell (preferably with snakes), fit a faction point, and stay at a nice safe 25km or so while your target dies. Kill anything faster than you as your top priority, and you can just laugh at even small gangs as they try to kill you. And of course if all else fails (or if local starts to spike), just MWD away and warp out.
This last part is probably the most important: success in solo PvP is all about staying alive. You aren't going to earn a net gain in ISK off solo PvP if you charge in recklessly and die, or if you fly a solo battleship that can't run away when local spikes. This is the reason why nano-fit cruiser hulls are the best solo PvP ships: they bring enough dps to get the job done, but still have the GTFO ability that you desperately need. -----------
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